Nov 30 2009

Pen & Paper prototyping

Category: User ExperienceNoémie Lemaitre @ 19:49

I know pen and paper are not suited for every type of prototyping, and I think the fact that I like them has something to do with my own preferences. Still I’ve become a fan of “Pen & Paper prototyping” and I’d like to tell you why.

The space factor
Whether you’re sitting at your desk in the office with all of your preferred office supplies, or you’re just trying to get an idea out of your head before going to sleep in your bed, you only need a pen and a piece of paper to do the job. You don’t have to get up and turn on the computer, you don’t have to beg your boss once again to buy this expensive prototyping software. You can carry you prototype with you around the house and the office effortlessly.

The time factor
Sometimes ideas are ephemeral. Turning the computer on and starting the appropriate software – how long does it take? Do you need to wait until some drivers are feeling ready on your machine to begin to get things done?
Or are you a perfectionist and tend to optimize your drawings before you even finish to insert all of your ideas into the software?

The dirt factor
Are you tired of people discussing designs at your workplace and constantly pointing at your monitor, leaving blurs and fingerprints on the surface?

The cost/eco factor
I use already printed paper left from the printer’s ramblings and unwished sheets to draw on (containing no confidential information, of course!). First, they’d go to the bin anyway, since they’re unusable for anything else having a longer life. Second, I like to draw only on one side, so I can compare the pages directly without having to flip them. Third, the sheet’s way leads to the trash can after I’m done and if I have moved on to a digital prototype.

The interaction factor
I have noticed that an informal drawing on paper rather invites people to interact with. It is possible to touch it, to write on it without compromising its holiness (as if digital was “carved in stone”). People can add modifications and notes without feeling guilty or the author of the prototype feeling hurt.

The distraction factor
PowerPoint presentations ideally should look nice. Your paper prototype has to be useful.

The upgrade factor
For some reason I like to believe it’s easier to take a paper drawing to the next level if needed (e.g. to scan it or to redraw it in a drawing software) than to really start over with a document that’s already digitalized. Applying Agile, I don’t need to beautify every concept I may produce – only the one or two which will be relevant for future work.

The reminder factor
I almost never forget what I thought and wanted to tell the stakeholders when I’m showing a concept I’ve drawn myself. Somehow, the same concept, digitalized and maybe even printed aftwards, doesn’t support this.

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Nov 28 2009

Presentation about User Experience

Category: User ExperienceNoémie Lemaitre @ 14:08

My company offers the possibility to organize what we call a “Lunch & Learn”. It’s like a brown bag session, except that the company sponsors the food. It always takes place during lunchtime and one of us picks a topic he’d like to talk about while the attendees are eating. The subject range varies from technology to business processes, from in-depth coding details to software overview.

So  I hold a presentation about our User Experience department and its work. I explained what UX is and what responsibilities and activities are related to it. I spoke about the UX workflow in the development team and the role of the UX Designer (me) in the making of our new platform.  We looked at samples of personas, task flows, use cases and acceptance criteria in detail. Finally I reported about the training “Designing complex applications and websites” at the Usability Week in Berlin last week, and what I learnt from the cool sessions with Lynn Pausic. My colleagues came up with interesting questions, e.g. “How many developers can be kept busy by one UX professional?”.Presenting UX at the Lunch&Learn
I chose to display some real work on the walls to make the experience more practical. There were documents used in the daily work like design concepts drawn on paper, low-fi interaction design sheets, or full-grown specifications.

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Nov 28 2009

Open fire!

Category: StuffNoémie Lemaitre @ 13:58

Verba volant, scripta manent (“words fly away, writings remain”) – is my first reason to start a blog. I’d like to share my findings and accomplishments with the connected world which provided me with so much useful information; so that’s what I want to give in return for those many years using the web and its resources. This is for all of you out there, for the posterity and for myself when I’m old and I don’t remember it all ;-)

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